I've been talking with a friend of mine. He's interested in doing a Cave Story/Metroid type game. I don't think doing something as charming or grand as those games is in the cards for my first game back, but I don't want to cop out either. I want the game to have a feeling of wonder and awe. I might try to do something with lots of layers and as you progress through the game you move along the "Z-axis" - mostly just seeing stuff that you're going to in the background that you've come from or are going towards.
Sunday, July 26, 2009
Project Troid
These are some graphics I've been doing. I might not be doing a space shooter at all.

I've been talking with a friend of mine. He's interested in doing a Cave Story/Metroid type game. I don't think doing something as charming or grand as those games is in the cards for my first game back, but I don't want to cop out either. I want the game to have a feeling of wonder and awe. I might try to do something with lots of layers and as you progress through the game you move along the "Z-axis" - mostly just seeing stuff that you're going to in the background that you've come from or are going towards.
I've been talking with a friend of mine. He's interested in doing a Cave Story/Metroid type game. I don't think doing something as charming or grand as those games is in the cards for my first game back, but I don't want to cop out either. I want the game to have a feeling of wonder and awe. I might try to do something with lots of layers and as you progress through the game you move along the "Z-axis" - mostly just seeing stuff that you're going to in the background that you've come from or are going towards.
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